Fbx import from Maya to Unreal Engine 5 issues a

Hello everyone! I hope you’re doing well!

I have an issue that I’m facing since quite a bit now, and I found anything on the internet until now to fix it…

Actually, I do have a model that I import from Maya to UE4, and the problem is about smoothing.

In Maya the object is smoothed, but in UE4 and UE5 for whatever reason it doesn’t.

Did anyone fixed this issue ? It’s really preventing me from working…

Here’s the file in Maya :

Here’s the file in Unreal :

Thank you so much! Take care.