Hi all, I’m pretty new to Unreal Engine but fairly avid user of Unity (I basically converted). I have a bunch of weapon turret models made in Blender that for Unity, I just drag-and-dropped in and Unity maintained the object hierarchy, making it quite simple to just apply use of it. Since Unreal Engine doesn’t support Blender files however, I have to export as FBX to later import.
The issue is a common one, I guess. Once the FBX is imported into Unreal Engine, all the individual objects originally in Blender are imported separately. Do I really need to re-build the hierarchy in Unreal Engine after importing? Also, empty objects aren’t imported unfortunately so this makes the process tedious because I have to place new empty actors as parents in a hierarchy so that the weapon turret pivots work as expected.
Since I’m quite new, I’m currently unsure how to move the pivots of individual objects as I’d like (as it is in Blender) for the origin of some objects to be their own centre.