FBX Import failed - Ran out of memory

MachineId:
EpicAccountId:

Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 139] 
Ran out of memory allocating 12842984 bytes with alignment 0


UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:140]
UE4Editor_Core!FMallocTBB::Realloc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
UE4Editor_Core!FHeapAllocator::ForAnyElementType::ResizeAllocation() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\containers\containerallocationpolicies.h:357]
UE4Editor_MeshUtilities!TArray<FSoftSkinBuildVertex,FDefaultAllocator>::Emplace<FSoftSkinBuildVertex const & __ptr64>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\containers\array.h:1852]
UE4Editor_MeshUtilities!FMeshUtilities::BuildSkeletalMesh_Legacy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\developer\meshutilities\private\meshutilities.cpp:5089]
UE4Editor_MeshUtilities!FMeshUtilities::BuildSkeletalMesh() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\developer\meshutilities\private\meshutilities.cpp:4629]
UE4Editor_UnrealEd!FAsyncImportMorphTargetWork::DoWork() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\fbx\fbxskeletalmeshimport.cpp:2710]
UE4Editor_UnrealEd!FAsyncTask<FAsyncImportMorphTargetWork>::DoWork() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\asyncwork.h:309]
UE4Editor_UnrealEd!FAsyncTask<FAsyncImportMorphTargetWork>::DoThreadedWork() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\asyncwork.h:333]
UE4Editor_Core!FQueuedThread::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\hal\threadingbase.cpp:402]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Hi Arthur,

Do you have any additional details, repro steps aside from just importing a mesh?

Is this only happening with a specific mesh or any that you use with 4.11? If it’s a specific mesh can you share that asset here?

Can you also post your DxDiag, specifically I’m curious how much RAM your cpu has since this indicates it was a crash with 12mb of memory that it was allocating.

Also please include the log that was from the project with this crash (Project folder/Saved/Logs).

Thank you!

Tim