FBX Import Errors in UE5 but not in UE4

Hello! I created some simple meshes with decent UVs in Blender and exported them as a FBX file. When importing them into UE5, I am getting the ‘degenerate tangent’ and ‘nearly zero bi-normals’ warnings in the image below. When I import the same FBX file into UE4, I don’t get any warnings. The meshes still look fine in UE5, so not a big deal, but curious if anyone else has had this issue and found a fix. Thanks!