i am testing out fbx workflow and am having persisting problems.
the first tests exporting from max caused UE crashes. these were fully rigged models and difficult to troubleshoot so i am trying simpler examples.
i am now testing out simple fbx with 4 morph targets from zbrush.
still getting crashes:
if i turn off morph targets upon import, unreal does not crash.
if the MT are on, UE invariably crashes.
tried exporting with smooth normals and without. same result.
i am using 4.10 mostly until there is 4.11 with VXGI.
am i doing something wrong or is there a bug in the importer?