i am testing out fbx workflow and am having persisting problems.
the first tests exporting from max caused UE crashes. these were fully rigged models and difficult to troubleshoot so i am trying simpler examples.
i am now testing out simple fbx with 4 morph targets from zbrush.
still getting crashes:
if i turn off morph targets upon import, unreal does not crash.
if the MT are on, UE invariably crashes.
tried exporting with smooth normals and without. same result.
i am using 4.10 mostly until there is 4.11 with VXGI.
am i doing something wrong or is there a bug in the importer?
Yeah there is a bug in 4.10 the crashes the app when importing animation. It’s one of those if your doing something custom bugs so in our case we have a custom rig where importing animation from MotionBuilder it crashes. In another project everything imports just fine using the Epic rig.
thank you guys very much for the inputs, @Steve_T: i have used 2014 and other exporters, but same result always. @FrankieV: its good to know that the import works but i am confused as to how other people are working around the problem. its the most essential of the features, not something esoteric.
anyway, i guess i need to hop on 4.11. hope there is a vxgi branch pending.