Hello Unreal Community!
I’m aware that this is one of the more common questions here but I am pretty desperate since I tried everything except creating Light Maps via Blender etc because the model has around 30.000 faces since its an entire house.
My workflow is really simple, I draw the whole thing in Sketchup and export it as FBX afterwards using this Tutorial series: https://www.youtube.com/watch?v=Teou29-iOiA
Everything else works perfectly fine, texture scaling and the like is no problem at all, yet the fact that Static always turns black remains.
My only other option would be to set it to movable but that way I lose a lot of the lighting quality.
Is there anything else I can try with this sort of problem? Does the model have too many faces? Should I cut it into pieces? Group it so it exports as different single models?
Thanks in advance for your advice!
Sorry for my first post being a question here!