Hi! I am taking animation classes. We are taking our Maya FBXs and importing them into our game in Unreal. It has been fine for me, up until now. Whenever I import my FBX now, my character is sideways, and his left ankle joint is broken. The FBX is still fine and accurate from the Maya file. It is just broken in Unreal. I need to get gameplay recorded for my class by Thursday. Has anybody ever dealt with this before?
If the import is bad, the file is bad.
Try savong to another location and importing from the newly saved file.
I will try that. Thank you