I have an asset that renders very strange when I upload it to UE5. I created the asset in blender, it is an extremely simple 2 piece object. There are no errors when I upload it to UE5 and I am unsure where the issue is.
I am using UE5.3.2 and Blender 4.0.
This is what it is supposed to look like. ( view from blender)
Here are the settings i used when using blender to export as a .fbx file. I select both the handle and the axe head before exporting. I used these settings for another 2 piece mesh that had no issues, so I think its on the UE5 side.
Has anyone seen this issue before? I have spent about 3 days trying to crack it. I would post the .fbx file but the forum is not letting me as I am new.
I think its rendering the axehead inside out, you can only see the faces of the mesh that are on the inside, while the ones on the outside are seethrough.
I have solved my own issue and am posting the solution here.
The mesh for the axe head has a negative scale value that cause it to be turned inside out. Apparently in blender I could not see the difference because it rendered both sides of the mesh. The z scale of the axe head was -.071, which renders exactly the same as +.071 inside of blender but behaves differently in UE5.