This seems like just what I’ve been looking for. I’ve poked around looking for some sort of extra data import tool, even parsing a text file written out from Maxscript… But I am not a blueprints master. I purchased the plugin and see that there is so much data there. Bounding box and all kinds of goodies… but I really don’t know UE well enough to take advantage of this.
Would it be possible to construct a material for an object via custom property variables in FBX+ ? I’m looking for a way to recreate Max materials in UE. I am a very advanced maxscript user and can pipe whatever properties I want into the userProps of each object. I would love to export the bitmap paths to all of the various texmaps in Max and then generate materials in UE from those variables. Is this feasible? Or am I crazy?