FBX+ for importing user properties and more

Hi,

Thanks for your interest!

The first stage with cameras is going to be the standard camera set up via FBX, so a Camera Actor will be created with as many settings as I can pull across (FOV etc, I don’t see why not for target cameras but I’ll need to think about that some more) as for more complex controllers and parameter animations, if I go down that route the plugin will have a Max (and maybe Maya) plugin that can be used along side but not required…once I have that in place nearly any data can be pushed through, so Custom assets may come into play at that point.

Mike