FBX file with multiple Skeletal Meshes, UE imports them combined. Any way to split them?

Interesting way of working around the limitation! Thanks for sharing this.

Yes, I already have the IKRigs and retargeting set, what I’m trying to accomplish is just toggling on and off the different skins that are under this unified FBX.

Yes, this would be the ideal solution, but I don’t understand why UE do not let me toggle the geometry as I need.

Hehe not an option considering the amount of money I spent there. :slight_smile:

Awesome! This is the perfect solution, I’ll check it out, as gLTF is my preferred format too. I’ll report back here as soon as I test it.