FBX file with multiple Skeletal Meshes, UE imports them combined. Any way to split them?

Hi there,

For splitting skeletal meshes, you want to try the glTF Importer for UE5.1. It allows you to split skeletal meshes similarly to Static Meshes and keeps all textures applied. It’s a file format available in Blender. The plugin for UE5.1 has more options than UE5.0
Here is a preview of the import dialog box:

Hope that helps.

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