FBX file import issue (importing blocky meshes instead of smooth ones)

Hello, Ive only recently started using UE5 for my projects, primarily for rendering.
I have an issue when importing an FBX file from Autodesk MAYA to UE5. When I import the file I use default settings with both programs, when the program finishes importing the result I get is the polygonal structure being blocky.
Also there are some issues with what seem to be black artifacts on the lower part of the imported file.
These issues never occur on other programs and i cannot seem to find a solution in the UE forums.

I’m not familiar with maya but the sharp edges you see can be configured in Blender by selecting a face and typing “shade smooth” or “shade flat”. My guess is that this face data is not exported in maya with your default settings. For the black artefacts, could be a UV issue? I think 3D models use a first or second UV channel for lighting data.