FBX File corrupted error on import after upgrading to blender 4.0

Hi everyone,

I was working on a project on blender 3.6 version and I recently move my project to blender 4.0. Now that I try to export my fbx to unreal using the pipeline I have the following errors:

"Loading FBX Scene has failed. Either the file is corrupted or it is not the correct file type. "
"No Mesh was found in the file. Make sure the FBX contains a mesh object. "

It seems that maybe the format has changed or there is something I don’t understand. Any help ? Should I go back to blender 3.6 ?

I’m using unreal 5.2 btw.

Edit:

To reproduce, just open a simple blender 4.0 project and create a simple UE 5.2 project. Then put the basic Cube in the Export collection. Use the pipeline to export and you should get the error above

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Seems that there is already a ticket on Github:
https://github.com/EpicGames/BlenderTools/issues/693

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