Hi everyone,
I was working on a project on blender 3.6 version and I recently move my project to blender 4.0. Now that I try to export my fbx to unreal using the pipeline I have the following errors:
"Loading FBX Scene has failed. Either the file is corrupted or it is not the correct file type. "
"No Mesh was found in the file. Make sure the FBX contains a mesh object. "
It seems that maybe the format has changed or there is something I don’t understand. Any help ? Should I go back to blender 3.6 ?
I’m using unreal 5.2 btw.
Edit:
To reproduce, just open a simple blender 4.0 project and create a simple UE 5.2 project. Then put the basic Cube in the Export collection. Use the pipeline to export and you should get the error above