FBX Far Away Even After Setting Pivot Point and Cordinates

Hello, Hoping the UE community can help me with this since it has been 2 hours and I still have no solution for this. I have created an FBX in Blender and set the pivot point and main coordinates to 0,0,0. When I import this into Unreal the item is super far away from the plane and the same happens when I put it into the scene. While I’ve tried resetting pivot point and even placing it in an actor when I edit the location coordinates it remains far away from other objects in the level. Below I’ve attached a few images showing everything I’ve mentioned.