FBX exported textures has missing parts and less textures than OBJ from same model?

I have strange problem

when I export same model as FBX or OBJ i get different result.

FBX seem to have different packing of the textures than OBJ. There is also different number of textures. Exported textures are all 8k

When i open the FBX in Maya or in unity i can see that there is parts of the texture missing… But if I open the OBJ version then everything is just perfect…

 

Why is this happening now? I have been using RC for years and never seen anything like this. According RC the topology is perfect.

If the UV large triangle would be issue i would see that also in RC… and the OBJ is fine.

I would like this to be FBX since it can nicely contain all textures inside.

When RC was exporting the fbx i was checking that it creates first 12 textures, then the fbx and then merges them. Obj export creates 16 textures.

What is strangest for me is that how and why the textures have different packing?

 

Hi JaniVarjo, I noticed, that there is LOD in your FBX textures names. Did you export this model with same settings as OBJ?

About the textures, what were your Unwrap settings and Texture settings?

Can you try use these settings:

Yes, I am using same settings for export, i think at least.

But i found a solution.

for some reason if i export from workflow tab then i get the LevelOfDetail models and the LOD in file names… and the missing faces issue happens again.

If i export from the meshmodel export tab then i get the file as expected.

There was also something funny going on when i accidentally exported today my model with fewer polygons from workflow tab export option, then all faces had textures again but mesh resolution was really low since i accidentally set some numbers there

I noticed that there is not any way to reset settings for export dialog only.

Anyway, now it works.

 

I will be monitoring this issue later on better time