Fbx export problem

Hello,
I’m having some problem exporting from Unreal (or so i think). When i export either obj. or fbx. from Unreal, all of the mesh are triangulate and some have really long channel list, like in the images i’ve attached.
I want to ask is it normal? Because i know game engine tend to triangulate things, but is there another way i can export them with quad like the original mesh that i’ve imported.
My friend told me that Unreal shouldn’t be exporting with tris and there is an option to disabled it.