I would like to export an unreal scene to another application, but durnig the export I loose original materials, they are replaced with ‘WorldGridMaterial’.
I tried several fbx exporter versions, no joy.
Any suggestions? Is it a bug?
Thanks
I would like to export an unreal scene to another application, but durnig the export I loose original materials, they are replaced with ‘WorldGridMaterial’.
I tried several fbx exporter versions, no joy.
Any suggestions? Is it a bug?
Thanks
Seen someone post about mixamo characters getting a prefix when importing to 4.20, maybe sort of the same thing is happening?
i found the reason: If the materials are assigned in the viewport, it happens.