FBX Export & Import issues Using Daz3D bridge to Unreal


If i change mesh to static it fails to find node so when using Daz3D bridge for current 5.3.2 version for Unreal.

Some assets port over fine while others that have worked in previous version of the bridge now fail giving me these errors, any solve for this kind of issue when sending skeletons with morphs and HLODs, i usually can port over stuff at HLOD 7 but can take awhile for some more detailed high poly items.
These are some of the assets i have managed to port over with out any issues at HLOD 7.


So i’m puzzled as to why most of these work fine yet others that used to port over like this are now failing giving me some ridged mesh issue with skeletons i need to send over with morphs due to things opening or closing & spinning.
Majority of materials & textures show correctly when things do port over successfully, i only have issue with some Glass & UV materials that don’t display correctly.

Things like chrome need adjustment or better light settings.

But mostly detail shows clearly at far ranges better then most assets offered in Epic Marketplace.

The materials display more detail the closer you get, every console button looks realistic in some craft while others are using digital panel consoles like a Star Trek ship which are rather low poly but still come up ok as seen here inside the Shuttle Star.
Would like to make those panels more animated like a GIF.