All animation using Action Editor and NLA strips looks fine in Blender, but popping appears in Unreal. This is using a spline rig, and I can’t figure out why it keeps happening.
Please help me figure out what I’m doing wrong! I’ll provide the folder that contains the blender file, fbx exports, a blank unreal project, and images of my export and import settings.
You can get it off of my g-drive here: https://drive.google.com/open?id=0B1YzkLAGhfWwQ0ZvYTZnTHVQbFk