I’m exporting FBX files from UE4 to Blender, practicing retopology, mirroring and rigging skills etc, and I’m having issues where not all the clothing exports to the FBX file, specifically skirts and toga’s.
The B&W image is from Blender after importing FBX file, the straps have imported but not the skirt. The skirt also has bones and is part of the armature and these have not imported either.
Anyone have any ideas as to why?
The colour image is the original from UE4. Similar issue with the short skirt for the original Aurora character and another example would be Kwang.