Whenever I export from UE4 in 4.26 and import into blender the models are deformed and or broken. This can be replicated in any blank project when exporting an FBX.
Whenever I export from UE4 in 4.26 and import into blender the models are deformed and or broken. This can be replicated in any blank project when exporting an FBX.
Bump. I’m having the same issue, also in 4.26.2
try to export in 2016 fbx or reinstall engine