FBX custom user property from maya

I have a character that was created in maya, that I am importing to ue4. On a few of the (transform)mesh nodes there are custom attributes that I need to come through into unreal.

I export to fbx, and the attributes are stored as fbx userProperties.

Do I need to write a custom importer to find these properties in c++? Or can I call the fbxImport from within my own function and use the fbx sdk functions to find them?


Hi antithing,

I’ve written a plugin for this which should do what you need…I do charge a few pounds for it but it’ll save you time writing it from scratch.