I have a character that was created in maya, that I am importing to ue4. On a few of the (transform)mesh nodes there are custom attributes that I need to come through into unreal.
I export to fbx, and the attributes are stored as fbx userProperties.
Do I need to write a custom importer to find these properties in c++? Or can I call the fbxImport from within my own function and use the fbx sdk functions to find them?