FBX Compound Animations

I have an FBX file of a complex object - it has switches that animate, panels that remove, and screws that un/screw. I can import and see animations playing, but I have a problem - all panels play in the same animation. All screws do their thing in one animation. Each panel, screw, and switch is apart of a single animation for the group, without individual bones for each individual item. Previously, I was able to limit what FBX nodes animated in each animation (so that you could remove a single panel at a time, for example) in our custom engine. Does UE4 support something similar to this? It’s easy to say “Just put bones in each item and export animations for each individual item”, but we’re talking about needing to do fast prototyping, and I don’t have time to separate a hundred mesh files into a thousand animation files.