FBX collision problem after import

Hi everyone this is my first post ever,

I’m trying to import in IE4 a map (with several levels) done in Blender but when i do this the collision of the map is just a box around the whole map so i can’t walk on the inner grounds for example. I’m just walking on the top of the global map.

I don’t understand what is happening, i did import the same map in Unity before (but now i’m going for UE4) and the collision automatically shaped the map in the right way.

What can i do ?

Thanks for your help

Read the Art Piepeline documentation and pay attention to the Collision section.



The other option is to open the mesh inside Unreal, remove the collision mesh that was created by default and then use complex collision … this will be a performance hit though.

Also make sure to take a look at this video: :slight_smile: