FBX collision problem after import

Hi everyone this is my first post ever,

I’m trying to import in IE4 a map (with several levels) done in Blender but when i do this the collision of the map is just a box around the whole map so i can’t walk on the inner grounds for example. I’m just walking on the top of the global map.

I don’t understand what is happening, i did import the same map in Unity before (but now i’m going for UE4) and the collision automatically shaped the map in the right way.

What can i do ?

Thanks for your help

Read the Art Piepeline documentation and pay attention to the Collision section.

https://docs.unrealengine/latest/INT/Engine/Content/FBX/index.html

https://docs.unrealengine/latest/INT/Engine/Content/FBX/StaticMeshes/index.html
https://docs.unrealengine/latest/INT/Engine/Content/FBX/StaticMeshes/index.html#collision

The other option is to open the mesh inside Unreal, remove the collision mesh that was created by default and then use complex collision … this will be a performance hit though.

Also make sure to take a look at this video: :slight_smile: