Hello community!
I’m trying to export an animated camera as FBX from a LevelSequence using Unreal Python API, with no luck so far.
I’m basically trying to replicate the behaviour that you get when you use the Actions => Export functionality within the Sequencer.
I have tried:
- Use unreal.SequencerTools.export_level_sequence_fbx function, but this function exports each binding tracks as separated transform nodes within the FBX, so it is not what I am looking for.
- Use the different unreal.ExporterFBX classes available within the API with no success.
Has anyone done this in the past?
Thank you so much for you help!