fbx armatures and weights

Any tutorials on importing armatures and weights from fbx file and use in ue4?

I have some notes on doing this for 4.6 and 4.7: http://winningbackzelda.tumblr.com/blender_skeletal_mesh

I’m still trying to get this to work in 4.8, since they just changed the third person template character.

Amazing thank you snow!