FBX Animations from Maya opens/plays fine in Houdini, but in Unreal doesn't (video included). Cannot figure out the error. Help Required

As the title says, ive exported an animation as FBX from Maya, which opens/plays in Houdini fine, but in Unreal even the mesh doesn’t import properly. Here’s a video of my process, and here are my import settings for Unreal (in case that is where the error lies). Also, my Maya export settings in case these shed light on the issue.

Any help would be hugely appreciated as i’ve been scratching my head over this this for nearly a week now.