UE 4.26: I have a character from Unreal Engine. I am trying to apply fbx animation to it in Maya 2019 using Human IK. There is something odd happening to the rotation animation on the arms. The upper arms are rotated so that they are inside the chest once the fbx animation is targeted to the character. The animation on the rest of the body is fine. The offset rotation is happening only on the arms. I have set match source to on in HIK properties in Maya. Tweaking the Map Rotation in HIK doesn’t really work. The bones do not rotate. The arm geometry does rotate, but only the geometry weighted to that bone rotates and only from the joint origin. Any idea what could be causing this problem?