I’m trying to import an FBX as a skeletal mesh and then import it’s animation sequence. I was successful in this project before but now it’s giving me problems.
If I open a new project the Import mesh option is available, If I start a new project and import the same exact FBX file the check box is available. Is there a reason for this?
So apparently after spending 6 hours exporting the FBX in different ways I come to find that if it’s a cloned project I get different import options. This has to be a bug I cloned the project to test my if my imports would work correctly. However getting different options to import made this impossible.