FBX Animation Import Error

I found a solution for me. I was exporting animations from iClone at 24fps with a range. Lets use 1500 for an example. I imported the animation with “Set Range” in Unreal and had to take 1500, divide that by 60 (for 60fps), which is 25. Then mulitply 25 x 24 (for 24fps). I dont understand why this happens, but it works for me. Hope it helps you.

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