Fbx animation how to pause and play

I have an animation exported from 3dsmax as a fbx file.
After importing and placing it in the scene I want to be able to pause it and start this fbx animation with the player controller or keyboard.
While on pause I would still like to be able to navigate around it and look at this animation from any viewpoint.
Is this possible.
I’m having trouble finding a blueprint for this.
regards

I see this but don’t know how to implement
https://forums.unrealengine.com/development-discussion/animation/63248-controlling-an-embedded-fbx-animation

Is this even a possibility?
Can this be done?

As Arty-McLabin suggested, there is a play and stop (this works as a pause) node you can use. I dragged and dropped an animation in an empty level an put this graph in the level blueprint. I hope this is what you were looking for.

isn’t there a pause and play button in the animation editor?

Ram!
Thanks for taking the time and giving an answer.
Forgive my ignorance, and I ask for bit more of your patience,
but I could only find x and flipflop by right clicking in a new blueprint (using pawn template).

Walk_fwd - Is this your fbx file or animation? How does one insert this.
Same with the two targets and stop and play. I can’t find the same things here.
again thanks

if you drag and drop an animation to the level, you then can go “blueprints->level blueprint” and access it from there, because the instance is inside the level - so the level’s unique blueprint have reference to it and can directly access it as a variable.

Phenomenal !

remarkable, exceptional, extraordinary, amazing, astonishing, astounding, sensational, stunning, incredible, unbelievable

thanks so much!

no problem, please mark the question as solved :slight_smile: