FBox2D returning zeroed min-max boundary vectors

Hi!

I am creating a FBox2D struct passing two FVector2D as parameters in the construction.

When I call GetArea() method it returns the right value, but when I call Min.X, Min.Y, Max.X or Max.Y they always returns 0 no matter what value a pass in the FBox2D constructor.

Am I doing something wrong?

What about this one ?
I never used it though

Hey SUPRFU.

Thanks for your time.

I realized that I made a silly mistake.

I was loggin a float %f as a %i in UE_LOG.

I realized that I made a silly mistake.

I was loggin a float %f as a %i in UE_LOG.