FBlackboardKeySelector not working on blueprint derived from cpp

Hi

I’ve an AAIController class where I want to define the blackboard values like this

public:
	AAIControllerStandardEnemy();

    UFUNCTION()
        void OnTargetPerceptionUpdated(AActor* Actor, FAIStimulus Stimulus);



    UPROPERTY(EditAnywhere, Category = "Blackboard")
        FBlackboardKeySelector HasLineOfSightKey;

    UPROPERTY(EditAnywhere, Category = "Blackboard")
        FBlackboardKeySelector EnemyActorKey;

    UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "AI", meta = (AllowPrivateAccess = "true"))
        UAISenseConfig_Sight* SightConfig;

In cpp

  HasLineOfSightKey.AddBoolFilter(this, GET_MEMBER_NAME_CHECKED(AAIControllerStandardEnemy, HasLineOfSightKey));
    EnemyActorKey.AddObjectFilter(this, GET_MEMBER_NAME_CHECKED(AAIControllerStandardEnemy, EnemyActorKey), AActor::StaticClass());

I also defined a blackboard asset

But I’m not able to edit the properties in the editor later on
(see screenshot)

thanks a ton for your help