Hello!!
I want to add a Enum to my filter for my FBlackboardKeySelector, but I’m not sure on how to add the enum. I have it available globally, but to assign in the AddEnumFilter parameter I’m not sure.
EnemyKey.AddEnumFilter(this, /*HOW TO ADD ENUM*/);
Any help would be great 
http://puu.sh/pgL2R/6bc29c82ef.png
Hi. I do not experiment with this code. I only found it by search:
UEnum* Enum = FindObjectChecked<UEnum>(ANY_PACKAGE, TEXT("EContentSourceCategory"));
...
if (UEnum* Enum = Cast<UEnum>(InType.PinSubCategoryObject.Get()))
...
UEnum* const DependencyRuleEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("EDependencyConversionRule"))
From Rama’s code:
https://wiki.unrealengine.com/Enums_For_Both_C%2B%2B_and_BP
template <typename EnumType>
static FORCEINLINE EnumType GetEnumValueFromString(const FString& EnumName, const FString& String)
{
UEnum* Enum = FindObject<UEnum>(ANY_PACKAGE, *EnumName, true);
if(!Enum)
{
return EnumType(0);
}
return (EnumType)Enum->FindEnumIndex(FName(*String));
}
You can do it like that:
MyKey.AddEnumFilter(
this,
GET_MEMBER_NAME_CHECKED(UMyNode, MyKey),
StaticEnum<EMyEnum>()
);
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