Hello, there are cases where I’d like to spawn actors on floors/walls but it seems the post configuration doesn’t support actors. The main thing is placing “cover” info for the AI. I don’t want to do EQS when I know exactly where the windows were placed.
Also can you bake to a static mesh within a blueprint, instead of directly baking to the level?
It seems baking the mesh removes the mesh sockets, so I can’t use those to indicate windows to the AI.
