I submitted FauxFur to the marketplace, unfortunately it was rejected.
I thought it had potential, e.g. short-furry/fuzzy looking things in stylized games.
It was a simple way of giving any surface a short-furry appearance (…but not long shaggy fur!).
It uses one material with multiples instances so has a low GPU footprint.
However, it is not meant to simulate dynamic hair (I’ll leave that kind of expertise to Ehamloptiran).
So yes, FauxFur has its limitations (i.e. no complex inter-follicular physics/gravity) but for something like a warriors bear-skin coat it looks ok.
Without the convenience of the UE-Marketplace (and support infrastructure therein) selling would involve setting up e.g. a Paypal merchant account and …ugh…
I don’t have time for that at the moment so unfortunately (for now) it is not on sale.
Shell-based fur is certainly not a new idea. In fact, I used this method in another engine many years ago.
I thought it would be interesting to see what it looks like in UE4.
I had a play with making the fur move vertically as a character’s centre of mass changed.
It looked ‘interesting’ but I abandoned the idea because it required passing the character pelvis world position from blueprint to
the material via MPC (with damping) and other tricks. It complicated an otherwise simple setup procedure and didn’t really add anything to the quality.
I have some other ideas about improving the fur quality, but not sure if it is worth the effort.
As the ‘faux’ implies — it’s just a furry appearance, and nowhere near the quality of complex GPU hair simulations.
Strange , sometime it’s look very nice.
I look forward, maybe one day we will see a release (binaries) of Unreal Engine 4 with full integration of Nvidia Gamework (hairwork etc.).
Put it up on gumroad. I recently listed my blueprint template on there and it’s INCREDIBLY simple. Don’t need to set up paypal, they pay straight to your bank account once per week. The only struggle is exposing it then
Looks really cool. May I ask if they gave you a reason for it being rejected?
The reason for rejection may be because you would be going up against: forums.unrealengine/showthread.php?62491-Neo-Fur-WIP-Fur-Solution which uses a similar method and is fully simulated. Thats just a guess, but thats the sort of quality level there is for fur rendering.
Click on the ‘FauxFur’ link in my original post. Videos and downloadable demos are on that page:
://3si.co.uk/fauxfur.html
They said because (quote):-
Insufficient quality of the fur selection.
Unable simulate physics on the fur material based.
Limited options in the selection tools.
Very interesting! I’ve never seen that plugin before.
However, (afaik) plugins still aren’t sellable on the marketplace? so my material asset wouldn’t be competition.
I suspect the monthly improvements in the engine cause the ‘marketplace entry criteria bar’ to get higher and higher
and the curator has to make more critical decisions about what to accept.
Just watched the video - that looks awesome man. That is an excellent solution for indie devs who don’t have the money/ability to make ‘real hair’ work in their games without crippling performance. I totally put my vote in for you to chuck it up on gumroad! I would but this in an instant, if I had the money (which I mostly don’t - but WHEN I DO!!!).
I took a peek at Gumroad as recommended by apoisonedgift.
I thought it would be a pain like every other ecommerce solution but it does indeed look hassle free.
i like the fur very much considering its for my project that lready uses alot of features that skiw down even a gaming pc alot, so with this fur asset/material it really doesnt slow it down at all especially compared to that ****** nvidia hair works, good job and thank you.
Do not worry. There is not entry bar. I bought really a lot of assets from there by now and in the end replaced almost everything by other assets from other sources. What they offer is at best BBB quality, with many flaws and bugs, done by some people at home in their free time. The marketplace guys also seem to be without proper 3D/Games background looking at what they waive through and what they reject. I have bought stuff from there that was really low quality.
Non photo-realistic ‘stylized’ games and assets (look at mixamo characters!) are quite popular and those are the kind of games FauxFur is suited to, especially on mobile devices that can’t handle heavier hair solutions.
FauxFur simply offers an alternative/inexpensive solution that some find suitable for their chartacters without incurring a heavy FPS penalty.