fault finding

Hi, i am trying to do some fault finding, is there a way to see the BP working while i test, IE, have the BP open Pree E and see the Line of BP work from start to finish. same with the state in the ABP working when running sliding and so on. i know there a breakpoint but I don’t want to stop for every breakpoint its annoying and i know its going to be quick but its good to see

i would like to do this in the BPs and ABPs, i did think i could do this in older versions but i must have been wrong

You can debug blueprints

Yes, i know how to use brake points, thanks for taking the time the reply, but i don’t need a video on it and what they are. i was more asking if there was a way to view the blueprint working when the simulation is running without jumping to a break point and stopping the simulation, i am no expert with UE but when i have programed PLCs i cam simply watch the Code Work as it running, i guess i would like to do the same, it would also help to see how other blueprints work that i haven’t crated, IE marketplace BPs, or in my case thing i have worked on moths ago

You can have the BP window open at the same time as the game, much easier on separate monitors, but careful use of F8 ( which switches the game to simulation mode ) can help.

In fact, I have to say, the number one thing for debugging BPs, is ‘print string’.

The problem is, it’s just not possible to watch the whole of a BP, or all of the BPs at once. So you have to home in on the trouble zone, which means using ‘print’ is very feasible.

Thnaks, i haven’t played around with the engine for some time, but i did think I used something like this in a different version but i must have been mistaken, on a side note why do you think it epic wouldn’t be able to do it, since there already executing the code anyway

I think if you asked Epic, they would say the debugger is absolutely fine.

But with any debugger, you have to target an area to inspect, it’s just not possible to follow the entire program visually, but there’s so much happening at once.

Like I say, you can see execution pulse, but that’s not much help