BakeCraft is a Blueprint and Material system for baking custom textures directly inside Unreal Engine. It supports two workflows: baking from layered materials or from custom input textures.
With the layered material system, you can add as many layers as needed to build trimsheets or atlases procedurally, giving full control over UV masks, blending, and surface attributes.
Bake single packed textures or full PBR sets (Base Color, Normal, Packed) using industry-standard packing formats (ORM, ORMDp, NO, NR, NOR, etc.). Opacity can be baked as black (optimized for masked materials) or into the Base Color alpha channel.
All textures are automatically named and saved in the current level’s folder, with flexible resolution settings and optional optimized downscaling for normals and packed maps.
BakeCraft enables fast, fully in-engine, procedural texture baking - no external tools required.