Same here.
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Edit: I found the issue.
This happens when the game first starts up. So, there must be something triggering the launch.
In my case, it was caused by a plugin I was using. It used a third-party Windows library and loaded this DLL at module startup. If you set it to Win64 only, it will no longer load on Android. Of course, if you used functions in the blueprint, you may need to remove them as well.