Fatal memory error when attemping to load metahuman

Hi.

I’ve been trying to get a meta human to work in my game, it’s the first time I’m trying to use metahumans in a project.

however I keep getting the following error:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221] Ran out of memory allocating 1073741824 bytes with alignment 1. Last error msg: The paging file is too small for this operation to complete..

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_ImageCore
UnrealEditor_ImageCore
UnrealEditor_TextureCompressor
UnrealEditor_TextureCompressor
UnrealEditor_TextureCompressor
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

My system is:
Ryzen 3900x
32gb ddr5 3600mhz
amd 6900xt 16gb ram
multiple large harddrives (combined 16+ TB of storage)
windows 10

So far I have tried the following to fix this issue:

Disabling “Create Compressed Cooked Packages”
Changing the LDDC and SDDC file paths to a larger storage drive

If I interact with the BP_metahuman at all, right click, left click, anything it instantly freezes and throws this fatal error.

I’m quite confused because imported it correctly and I’m really not sure what’s causing the issue.