Hi,
I am getting Error Like This Please Help For Solving This problem…
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 671] pResource->Map(Subresource, pReadRange, reinterpret_cast(&pData)) failed at D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1168 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
UE4Editor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:671]
UE4Editor_D3D12RHI!FD3D12Device::GetQueryData() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:192]
UE4Editor_D3D12RHI!FD3D12DynamicRHI::RHIGetRenderQueryResult() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:111]
UE4Editor_Renderer!FetchVisibilityForPrimitives_Range<1>() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:989]
UE4Editor_Renderer!FetchVisibilityForPrimitives() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:1538]
UE4Editor_Renderer!OcclusionCull() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:1702]
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:3954]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4304]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:1412]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3619]
UE4Editor_Renderer!::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3889]
UE4Editor_Renderer!TEnqueueUniqueRenderCommandType