Fatal Error with Packaged Game Launch

I found a few questions super similar to my issue, the link being the most relevant, but none of them seemed to answer why I am getting this issue. If anyone could take a look an my logs for this issue it would be most appreciated! (Even if you can’t figure it out).

Here is the error text:
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 1021]
No outstanding IO, no nodes in the queue, yet we still have 151 ‘AddedNodes’ in the graph (with 1 boot nodes).