I have a problem when the player goes from a specific road,
Our game is 4 player coop based horror game and the level has world-partition streaming
When players go from this tunnel, they get a fatal error and the game closes
I have a problem when the player goes from a specific road,
Our game is 4 player coop based horror game and the level has world-partition streaming
When players go from this tunnel, they get a fatal error and the game closes
Does it happen with all tunnels in your game or just this one?
Try to isolate the problem by relocating this tunnel to a “clean” area of your world. Then you can see if the issue is related to the tunnel or other objects that are in the world above. Next play with data layers to see if you can swap parts in and out to narrow down what is causing the problem.
It was not a tunnel before
it was a stair.
Also other tunnels in the level are work OK
Only place the player gets fatal error is that area
Then I’d look at the messes you switch in - one may have a bad nanite set up.