Fatal Error when selecting device after installing tadp

After installing tadp, i receive a fatal error every time i click on the drop-down box to select the launch device.

Attached is the error log.
Any help is appreciated.

//--------------------------Error Log--------------------------------//

Fatal error!

FPlayWorldCommands::GenerateLaunchMenuContent() 0x695aeade + 65 bytes [File=g:\unrealengine-4.4.0-release\engine\source\editor\unrealed\private\kismet2\debuggercommands.cpp:617] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseStaticDelegateInstance_RetVal_NoParams_OneVar,TSharedRef >::Execute() 0x695a7c6d + 39 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:682] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseDelegate_RetVal_NoParams >::Execute() 0x6a7d310a + 6 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SToolBarComboButtonBlock::OnGetMenuContent() 0x6a812f85 + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\framework\multibox\stoolbarcombobuttonblock.cpp:176] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams,0>::Execute() 0x6a7d47c6 + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams >::Execute() 0x6a7d310a + 6 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SComboButton::OnButtonClicked() 0x6a91e8b9 + 16 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\widgets\input\scombobutton.cpp:78] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() 0x6a8e818c + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams::Execute() 0x6a8e6f7a + 6 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonDown() 0x6a92697f + 39 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:132] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonDownEvent() 0x6a6f45ef + 23 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3260] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::OnMouseDown() 0x6a6e1a88 + 20 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3180] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FWindowsApplication::ProcessDeferredMessage() 0x6ef469d3 + 32 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1283] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::DeferMessage() 0x6ef31451 + 74 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1636] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::ProcessMessage() 0x6ef47cde + 41 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:736] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::AppWndProc() 0x6ef2d412 + 0 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:598] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x815d171e (filename not found) [in F:\Windows\system32\USER32.dll]
Address = 0x815d14d7 (filename not found) [in F:\Windows\system32\USER32.dll]
FWindowsPlatformMisc::PumpMessages() 0x6ef48186 + 48 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:761] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FEngineLoop::Tick() 0xd64473ad + 8 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2080] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0xd643cc7c + 0 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\launch.cpp:133] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xd643ccea + 5 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xd6448ad9 + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xd6449989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x8130167e (filename not found) [in F:\Windows\system32\KERNEL32.DLL]
Address = 0x8366c3f1 (filename not found) [in F:\Windows\SYSTEM32\ntdll.dll]
Address = 0x8366c3f1 (filename not found) [in F:\Windows\SYSTEM32\ntdll.dll]

Howdy Bugin10,

Thank you for reporting this issue! I am going to need a bit more information before i begin investigating what you are seeing. Would you be able to provide and repro steps so that i may be able to see this error on my end? Could you also attach your DXdiag? Have you tried this issue on the 4.4.3 version of UE4?

Have you used this tutorial to help you install the TADP: Android Development Basics for Unreal Engine | Unreal Engine Documentation ?

And one last question: Are you running the Engine off Binary or Source?

Any additional information would be greatly appreciated.

Thanks and have a great day!

I have resolved the issue.
I had compiled the engine myself, switching to the binary version worked perfectly.
Thanks for your help.