After installing tadp, i receive a fatal error every time i click on the drop-down box to select the launch device.
Attached is the error log.
Any help is appreciated.
//--------------------------Error Log--------------------------------//
Fatal error!
FPlayWorldCommands::GenerateLaunchMenuContent() 0x695aeade + 65 bytes [File=g:\unrealengine-4.4.0-release\engine\source\editor\unrealed\private\kismet2\debuggercommands.cpp:617] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseStaticDelegateInstance_RetVal_NoParams_OneVar,TSharedRef >::Execute() 0x695a7c6d + 39 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:682] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseDelegate_RetVal_NoParams >::Execute() 0x6a7d310a + 6 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SToolBarComboButtonBlock::OnGetMenuContent() 0x6a812f85 + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\framework\multibox\stoolbarcombobuttonblock.cpp:176] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams,0>::Execute() 0x6a7d47c6 + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams >::Execute() 0x6a7d310a + 6 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SComboButton::OnButtonClicked() 0x6a91e8b9 + 16 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\widgets\input\scombobutton.cpp:78] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() 0x6a8e818c + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams::Execute() 0x6a8e6f7a + 6 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonDown() 0x6a92697f + 39 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:132] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonDownEvent() 0x6a6f45ef + 23 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3260] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::OnMouseDown() 0x6a6e1a88 + 20 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3180] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FWindowsApplication::ProcessDeferredMessage() 0x6ef469d3 + 32 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1283] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::DeferMessage() 0x6ef31451 + 74 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1636] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::ProcessMessage() 0x6ef47cde + 41 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:736] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::AppWndProc() 0x6ef2d412 + 0 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:598] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x815d171e (filename not found) [in F:\Windows\system32\USER32.dll]
Address = 0x815d14d7 (filename not found) [in F:\Windows\system32\USER32.dll]
FWindowsPlatformMisc::PumpMessages() 0x6ef48186 + 48 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:761] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FEngineLoop::Tick() 0xd64473ad + 8 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2080] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0xd643cc7c + 0 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\launch.cpp:133] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xd643ccea + 5 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xd6448ad9 + 17 bytes [File=g:\unrealengine-4.4.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xd6449989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in G:\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x8130167e (filename not found) [in F:\Windows\system32\KERNEL32.DLL]
Address = 0x8366c3f1 (filename not found) [in F:\Windows\SYSTEM32\ntdll.dll]
Address = 0x8366c3f1 (filename not found) [in F:\Windows\SYSTEM32\ntdll.dll]