package works normally, but when i upload it to steam problem came. this was working fine before, now for some reason im getting this. so when i host a multiplayer match it crashes. nothing has changed in .ni files. how can i track what really happens when the crash appears?
ok, after messing up the whole project and reverted from previous build… i found the issue. i was updating the session before the session was even created. so basicly, if you run your game through steam, then you update session that does not exist yet, you get fatal error.
and forgot to mention on the whole post, i was using “Advanced sessions plugin”.