Fatal Error when launching packaged game - Runs fine in editor and Standalone

Hi all!

I’ve been having an issue with my packaged project. When I play my project in editor and standalone, everything works as intended. However, once I package the project, in both development and DebugGame, the project crashes on startup. It appears that it’s trying to access something and is getting “null” but I have no idea what it’s not finding. I also have no idea as to how to figure out what it may be. I’m fairly new to C++ and most of the project is made with blueprints. I’ll include the log below. Any help would be greatly appreciated! Thanks.