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Fatal Error Trying to play my mod

So i have been working on a fairly large mod for about a week now so i have been testing parts of it like spawning and stuff with little test mods.
Every time i try to use one of the test mods (i have about 5) the game crashes with a fatal error every time.
Here is the error:
Fatal error!

VERSION: 252.61
ShooterGame.exe!UPrimalItem::InitializeItem() (0x00007ff6219c5aea) + 73 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2457]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff6219b314a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:595]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff62198e2bf) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:185]
ShooterGame.exe!UPrimalInventoryComponent::GiveInitialItems() (0x00007ff621992f83) + 45 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1025]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff621994c42) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1193]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff621a502ab) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:274]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff622aae811) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGame.exe!UWorld::AddToWorld() (0x00007ff622cb43ec) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:1850]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff622cb74e1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2490]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff622cb77f9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2573]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff622a0d203) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:879]
ShooterGame.exe!FViewport::Draw() (0x00007ff622c798bf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff6229e3aa1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:570]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff622c92a3e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9698]
ShooterGame.exe!UEngine::Browse() (0x00007ff622c8d592) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8384]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff622c8e250) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8556]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6229e57bf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1116]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff62182b3e0) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2380]
ShooterGame.exe!GuardedMain() (0x00007ff6218258ac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff62182c8ca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff62182c9f8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff623bf84e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb83ad8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb84145e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb84145e91) + 0 bytes [UnknownFile:0]

I have no idea how to fix this or what is even wrong with the mods but i would really appreciate some help, also i’m trying to add new dino variants with these mods.
Thanks in advance.

Looks like you have a structure missing an inventory component or has one named the same as a base game file.

I haven’t included any structures in the mod yet so could it be caused by a dino inventory?

Yes, somewhere along the lines there is a conflicting inventory component.