Fatal error: Shader requested a global uniform buffer of type 'MobileBasePass' at static slot '[Name: SceneTextures, Slot: 9]', but it was null.

Hi,
I’m trying to Android Mobile Preview on Editor my 5.3.2 project in 5.4.3, and it crashes always with

Fatal error: Shader requested a global uniform buffer of type ‘MobileBasePass’ at static slot ‘[Name: SceneTextures, Slot: 9]’, but it was null. The uniform buffer should be bound using RHICmdList.SetStaticUniformBuffers() or passed into an RDG pass using SHADER_PARAMETER_STRUCT_REF() or SHADER_PARAMETER_RDG_UNIFORM_BUFFER()

This is a WaterPlugin Issue. Mobile Preview works fine only removing the WaterBodyOcean and the WaterZone

Someone can help with this?
Thanks!

I Found a Work Around, that is to clear all other materials except Water Material.

I had a same problem with water plugin, all i do was disabling forward shading and change Default RHI to DirectX12, it works for me.