Fatal error: Out of video memory trying to allocate a rendering resource

I just got back into TwinMotion recently, eager to see how Lumen worked and all the new stuff. So I start a new project and all works well enough, not too bad FPS. A week later I start adding some finishing touches and the model is barely under 1 GB. Next day I try opening it and I get the error above. My question is, is this a glitch, a corrupted file, or something related to the latest update (which came a day before the error)?

Or is it just what happens when a model grows over the limits of the machine?
I had larger projects working fine in previous versions. My PC seems to meet the minimum requirements, AMD Ryzen 3 3200G, with the 8GB AMD Radeon RX 580 2048SP and 16 GB of RAM.
A 32 GB RAM would fix the issue?

Fatal error: [File:D:\tm\workspace\Release-2024.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 926]
Out of video memory trying to allocate a rendering resource

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kernel32
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Okay, it seems it’s the insufficient system memory. Switching to DirectX11 allows me to open the project again and clean it up a bit, for anyone encountering the same issue. Still, this isn’t a real fix. Hopefully, 32GB of RAM will do the trick.

I am getting the same error in a normal UE5.4 project.
I watched the memory usage use all physical memory and more than double that in page file before getting the error. All up it was using 169GB of memory.

So I don’t think upgrading to 32GB will fix it necessarily.

Strangely the project was running fine until I loaded it up one day and it did this error every time i compile my characters.

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